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- #CRYSIS 2 PC DISABLE MOTION BLUR MODS PRO#
- #CRYSIS 2 PC DISABLE MOTION BLUR MODS PLUS#
- #CRYSIS 2 PC DISABLE MOTION BLUR MODS SERIES#
You can look out for your processor in this list to find out which GPU do you have. Processor List: There are multiple processors having the same type of GPU. But the PassMark score may give a better idea of its 3D Performance. Yes, it may contribute to the performance of a GPU is but it doesn’t directly imply how will be the performance in 3D applications and gaming. Max GFLOPS: GigaFLOPS is a measure of how many billions of floating-point calculations it can perform in a second. You’ll need at least a Medium Tier iGPU for a decent gaming experience. Performance Tier: On the basis of their performance, I’ve divided the GPUs into 3 tiers: Low, Medium, and High.
#CRYSIS 2 PC DISABLE MOTION BLUR MODS PLUS#
However, there are also a few Pentium and Celeron chips in 8th Gen based on the Goldmont Plus architecture. For example: In 8th Generation, most of the processors have either the Kaby Lake-R architecture or the Coffee Lake architecture. There are a few things that you should know before moving further.Īrchitecture: Processors from the same generation can be based on multiple Intel Architectures. Thus, it will make it easier to search and find out how it compares with the rest of them. I’ve classified the list of Intel Graphics based on their generations.
#CRYSIS 2 PC DISABLE MOTION BLUR MODS PRO#
The Iris Pro Graphics deliver better performance than the Iris Plus ones.
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The Iris Graphics are further divided into Iris Plus and Iris Pro. Iris Graphics are only limited to a few processors and are generally found in MacBooks.
#CRYSIS 2 PC DISABLE MOTION BLUR MODS SERIES#
Intel launched the Iris series for the first time in 2013. Now coming to Iris Graphics, it is the most powerful series of Integrated Graphics. It is better to check the official specification to confirm whether 4K Display is supported or not. High-Definition and Ultra High-Definition.Įven though only the 8th Generation GPUs come in the category of UHD, even the previous generations Graphics Processors support 4K Displays. HD and UHD have their usual meanings, i.e.
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This series is the successor to the HD Series. Intel UHD was first announced in late 2017 with the launch of Intel’s 8th Generation Coffee Lake Processors. And with every year, we have seen improvements in their performance. Starting from 2010 to 2017, Intel has relaunched the HD series every year with their new generation of Processors. This was the first generation of Intel HD Graphics. Intel HD is an Integrated Graphics Card series by Intel which was announced in 2010 with the Intel’s new Core Series of Processors. If there's one thing advances in visuals have demonstrated, it's that we can achieve much more than we ever thought was possible in the past.The Intel HD, UHD, and Iris are simply three different series of Integrated Graphics based on their performance. But arguing against it isn't very effective if the primary point is that "it's not real - so it can't look real". Some people obviously don't think so, and that's ok. I think there's a lot of games made by serious and talented people - and that they sometimes REALLY and TRULY believe depth of field and motion blur both add something to the games they're making. I also don't think these features are always and necessarily put in games by morons who just want to add as much dazzle as possible. I think it was Gothic 3 where I started to notice how it really helped the vistas - and the illusion of huge landscapes. To me, it adds quite a bit to the sensation of distance because it simulates how our eyes focus - beyond what 3D objects alone can achieve in relation to each other. But we can, it's just not real 3D - it's an illusion.ĭepth of field is just another illusion, and I happen to think it works well in several games already. It's like saying we can't create 3D objects on a 2D screen because the screen is 2D and 3D objects only exist outside the screen.
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I can't really make sense of what you're saying. But we cannot recognize dept of field on a screen as our actual dept of field is already outside of the screen as we are watching it. We can recognize objects on a screen just as well as we can on a piece of paper. I'm talking about emulating the screen as realistic eyes, not about just what we see.